To elaborate on the previous post, I will describe the process I used to develop these series of Orange renders. The model I used to generate these renders is the product of a sleep deprived evening as the result of a surplus of caffeine. I used basic rules to construct an eisenmen style form, with a resulting model that looked very similar to ancient Design I exercises. When I was not satisfied with my clunky first draft model, I dramatically scaled it to create a more delicate and intricate form.
a clean transition of the various stage of render
Once I had a model I liked I then began to extract views. While in these fixed perspectives, I began to color certain vertical and horizontal elements. By controlling the color conditions through the micro, I conjured a whole composition in the macro. The final images I generate are a composite of multiple different render styles, including the prominent podium base render.a view from up top, these perspectives determined overall color placement choices
Sunday, October 25, 2009
Explaining the process
Labels:
architecture,
sketchup
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1 comment:
animated gif, very nice touch! scaled objects? hm?
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